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GLOBECOM
2006
IEEE
14 years 1 months ago
A Game-Theoretic Framework for Interference Avoidance in Ad hoc Networks
It is shown in this paper that direct extensions of distributed greedy Interference Avoidance (IA) techniques for networks with centralized receivers to networks with multiple unc...
Rekha Menon, Allen B. MacKenzie, R. Michael Buehre...
ICC
2007
IEEE
173views Communications» more  ICC 2007»
14 years 2 months ago
Using Incompletely Cooperative Game Theory in Mobile Ad Hoc Networks
—Recently, game theory becomes a useful and powerful tool to research mobile ad hoc networks (MANETs). Wireless LANs (WLANs) can work under both infrastructure and ad hoc modes, ...
Liqiang Zhao, Jie Zhang, Kun Yang, Hailin Zhang
CSE
2009
IEEE
14 years 10 days ago
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
Ben Kirman, Shaun Lawson, Conor Linehan
AIIDE
2008
13 years 10 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
CORR
2010
Springer
144views Education» more  CORR 2010»
13 years 7 months ago
Stochastic Games for Security in Networks with Interdependent Nodes
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take pa...
Kien C. Nguyen, Tansu Alpcan, Tamer Basar