Sciweavers

1167 search results - page 144 / 234
» Networking Aspects for Gaming Systems
Sort
View
ISCAS
2006
IEEE
160views Hardware» more  ISCAS 2006»
15 years 10 months ago
Address-event image sensor network
We describe a sensor network based on smart requirements of the network. This will provide a new approach imager sensors able to extract events of interest from a scene. for compos...
Eugenio Culurciello, Andreas Savvides
JAIR
2002
122views more  JAIR 2002»
15 years 4 months ago
Competitive Safety Analysis: Robust Decision-Making in Multi-Agent Systems
Much work in AI deals with the selection of proper actions in a given (known or unknown) environment. However, the way to select a proper action when facing other agents is quite ...
Moshe Tennenholtz
RTSS
2006
IEEE
15 years 10 months ago
Design of Location Service for a Hybrid Network of Mobile Actors and Static Sensors
Location services are essential to many applications running on a hybrid of wirelessly-networked mobile actors and static sensors, such as surveillance systems and the Pursuer and...
Zhigang Chen, Min Gyu Cho, Kang G. Shin
INFOCOM
2003
IEEE
15 years 9 months ago
Cooperation in Wireless Ad Hoc Networks
— In wireless ad hoc networks, nodes communicate with far off destinations using intermediate nodes as relays. Since wireless nodes are energy constrained, it may not be in the b...
Vikram Srinivasan, Pavan Nuggehalli, Carla-Fabiana...
SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
15 years 9 months ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen