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» Networking Large-Scale Virtual Environments
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VRST
2000
ACM
14 years 4 days ago
Message caching for local and global resource optimization in shared virtual environments
The use of Shared Virtual Environments is growing in areas such as multi-player video games, military and industrial training, and collaborative design and engineering. At the sam...
Helmuth Trefftz, Ivan Marsic
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 21 days ago
An Extensible Event-Based Infrastructure for Networked Virtual Worlds
Many VR platforms emphasize extensibility to support as wide a range of applications as possible. The current trend is to move this extensibility to lower levels of the system to ...
Jim Purbrick, Chris Greenhalgh
TODAES
2008
47views more  TODAES 2008»
13 years 7 months ago
A tool for automatic detection of deadlock in wormhole networks on chip
We present an extension of Duato's necessary and sufficient condition a routing function must satisfy in order to be deadlock-free, to support environment constraints inducing...
Sami Taktak, Jean Lou Desbarbieux, Emmanuelle Encr...
VRML
1998
ACM
14 years 16 hour ago
DWTP - An Internet Protocol for Shared Virtual Environments
VRML (the Virtual Reality Modeling Language) has brought 3D objects and virtual worlds to a large number of Internet users. While it provides a suitable basis for the platform ind...
Wolfgang Broll
SIGCOMM
2005
ACM
14 years 1 months ago
Meridian: a lightweight network location service without virtual coordinates
This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overla...
Bernard Wong, Aleksandrs Slivkins, Emin Gün S...