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NETGAMES
2004
ACM
14 years 1 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
MICRO
2008
IEEE
116views Hardware» more  MICRO 2008»
14 years 2 months ago
Power reduction of CMP communication networks via RF-interconnects
As chip multiprocessors scale to a greater number of processing cores, on-chip interconnection networks will experience dramatic increases in both bandwidth demand and power dissi...
M.-C. Frank Chang, Jason Cong, Adam Kaplan, Chunyu...
TODAES
2008
47views more  TODAES 2008»
13 years 7 months ago
A tool for automatic detection of deadlock in wormhole networks on chip
We present an extension of Duato's necessary and sufficient condition a routing function must satisfy in order to be deadlock-free, to support environment constraints inducing...
Sami Taktak, Jean Lou Desbarbieux, Emmanuelle Encr...
ICMCS
2006
IEEE
134views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Multicast of Real-Time Multi-View Video
As a recently emerging service, multi-view video provides a new viewing experience with high degree of freedom. However, due to the huge data amounts transferred, multi-view video...
Li Zuo, Jian Lou, Hua Cai, Jiang Li
USENIX
2004
13 years 9 months ago
C-JDBC: Flexible Database Clustering Middleware
Large web or e-commerce sites are frequently hosted on clusters. Successful open-source tools exist for clustering the front tiers of such sites (web servers and application serve...
Emmanuel Cecchet, Julie Marguerite, Willy Zwaenepo...