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IJCNN
2008
IEEE
14 years 3 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
IJCNN
2000
IEEE
14 years 1 months ago
A 2D Neuromorphic VLSI Architecture for Modeling Selective Attention
Selectiveattentionis a mechanismsused to sequentiallyselectthe spatiallocationsof salientregionsin the sensor’sfieldof view. This mechanism overcomesthe problem of flooding limi...
Giacomo Indiveri
IJCNN
2000
IEEE
14 years 11 days ago
Competing Hidden Markov Models on the Self-Organizing Map
This paper presents an unsupervised segmentation method for feature sequences based on competitivelearning hidden Markov models. Models associated with the nodes of the Self-Organ...
Panu Somervuo
ICANN
2005
Springer
14 years 2 months ago
Interpolation Mechanism of Functional Networks
In this paper, the interpolation mechanism of functional networks is discussed. A kind of fourlayer (with 1 input and 1 output unit) and a five-layer (with double input and single...
Yong-Quan Zhou, Licheng Jiao
GECCO
2007
Springer
158views Optimization» more  GECCO 2007»
14 years 2 months ago
A novel generative encoding for exploiting neural network sensor and output geometry
A significant problem for evolving artificial neural networks is that the physical arrangement of sensors and effectors is invisible to the evolutionary algorithm. For example,...
David B. D'Ambrosio, Kenneth O. Stanley