Sciweavers

103 search results - page 11 / 21
» Neural network construction and training using grammatical e...
Sort
View
ICANNGA
2009
Springer
203views Algorithms» more  ICANNGA 2009»
14 years 3 months ago
NEAT in HyperNEAT Substituted with Genetic Programming
In this paper we present application of genetic programming (GP) [1] to evolution of indirect encoding of neural network weights. We compare usage of original HyperNEAT algorithm w...
Zdenek Buk, Jan Koutník, Miroslav Snorek
BMCBI
2007
162views more  BMCBI 2007»
13 years 9 months ago
Genome-wide identification of specific oligonucleotides using artificial neural network and computational genomic analysis
Background: Genome-wide identification of specific oligonucleotides (oligos) is a computationallyintensive task and is a requirement for designing microarray probes, primers, and ...
Chun-Chi Liu, Chin-Chung Lin, Ker-Chau Li, Wen-Shy...
ESANN
2006
13 years 10 months ago
Evolino for recurrent support vector machines
Abstract. We introduce a new class of recurrent, truly sequential SVM-like devices with internal adaptive states, trained by a novel method called EVOlution of systems with KErnel-...
Jürgen Schmidhuber, Matteo Gagliolo, Daan Wie...
IJCAI
1989
13 years 10 months ago
Integrating Knowledge-Based System and Neural Network Techniques for Robotic Skill Acquisition
This paper describes an approach to robotic control that is patterned after models of human skill acquisition. The intent is to develop robots capable of learning how to accomplis...
David Handelman, Stephen Lane, Jack Gelfand
PKDD
2009
Springer
107views Data Mining» more  PKDD 2009»
14 years 3 months ago
Neural Networks for State Evaluation in General Game Playing
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
Daniel Michulke, Michael Thielscher