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ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
IJCNN
2007
IEEE
14 years 3 months ago
Symmetric Kernel Detector for Multiple-Antenna Aided Beamforming Systems
— We propose a powerful symmetric kernel classifier for nonlinear detection in challenging rank-deficient multipleantenna aided communication systems. By exploiting the inheren...
Sheng Chen, Andreas Wolfgang, Chris J. Harris, Laj...
EVOW
2008
Springer
13 years 10 months ago
Discovering Several Robot Behaviors through Speciation
Abstract. This contribution studies speciation from the standpoint of evolutionary robotics (ER). A common approach to ER is to design a robot’s control system using neuro-evolut...
Leonardo Trujillo, Gustavo Olague, Evelyne Lutton,...
AAAI
2007
13 years 11 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
14 years 1 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein