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AAAI
2006
13 years 9 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
SMC
2010
IEEE
276views Control Systems» more  SMC 2010»
13 years 6 months ago
A Modified Invasive Weed Optimization Algorithm for training of feed- forward Neural Networks
— Invasive Weed Optimization Algorithm IWO) is an ecologically inspired metaheuristic that mimics the process of weeds colonization and distribution and is capable of solving mul...
Ritwik Giri, Aritra Chowdhury, Arnob Ghosh, Swagat...
NN
2007
Springer
267views Neural Networks» more  NN 2007»
13 years 7 months ago
Modeling of gene regulatory networks with hybrid differential evolution and particle swarm optimization
In the last decade, recurrent neural networks (RNNs) have attracted more efforts in inferring genetic regulatory networks (GRNs), using time series gene expression data from micro...
Rui Xu, Ganesh K. Venayagamoorthy, Donald C. Wunsc...
ISNN
2007
Springer
14 years 1 months ago
Integrated Analytic Framework for Neural Network Construction
Abstract. This paper investigates the construction of a wide class of singlehidden layer neural networks (SLNNs) with or without tunable parameters in the hidden nodes. It is a cha...
Kang Li, Jian Xun Peng, Minrui Fei, Xiaoou Li, Wen...
ICML
2008
IEEE
14 years 8 months ago
A unified architecture for natural language processing: deep neural networks with multitask learning
We describe a single convolutional neural network architecture that, given a sentence, outputs a host of language processing predictions: part-of-speech tags, chunks, named entity...
Ronan Collobert, Jason Weston