Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are f...
Abstract. We study a general class of non-cooperative games coming from combinatorial covering and facility location problems. A game for k players is based on an integer programmi...
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ļ¬...
In this paper, we consider the development of single-timescale schemes for the distributed computation of Nash equilibria. In general, equilibria associated with convex Nash games ...
We provide eļ¬cient algorithms for ļ¬nding approximate BayesNash equilibria (BNE) in graphical, speciļ¬cally tree, games of incomplete information. In such games an agentās p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman