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CGF
1998
213views more  CGF 1998»
13 years 8 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
APGV
2004
ACM
176views Visualization» more  APGV 2004»
14 years 2 months ago
Towards perceptually realistic talking heads: models, methods and McGurk
Motivated by the need for an informative, unbiased and quantitative perceptual method for the development and evaluation of a talking head we are developing, we propose a new test...
Darren Cosker, Susan Paddock, A. David Marshall, P...
ICIP
2005
IEEE
14 years 10 months ago
Active contours on statistical manifolds and texture segmentation
A new approach to active contours on statistical manifolds is presented. The statistical manifolds are 2dimensional Riemannian manifolds that are statistically defined by maps that...
Sang-Mook Lee, A. Lynn Abbott, Neil A. Clark, Phil...
TOG
2008
122views more  TOG 2008»
13 years 9 months ago
Performance capture from sparse multi-view video
This paper proposes a new marker-less approach to capturing human performances from multi-view video. Our algorithm can jointly reconstruct spatio-temporally coherent geometry, mo...
Edilson de Aguiar, Carsten Stoll, Christian Theoba...
IVC
2007
301views more  IVC 2007»
13 years 9 months ago
Kinematic sets for real-time robust articulated object tracking
In this article a new approach is given for real-time visual tracking of a class of articulated non-rigid objects in 3D. The main contribution of this paper consists in symmetrica...
Andrew I. Comport, Éric Marchand, Fran&cced...