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VC
2008
167views more  VC 2008»
15 years 5 months ago
A framework for GPU-based application-independent 3D interactions
Abstract Direct manipulation using pointing devices commonly relies on basic interaction tasks such as selection and precise cursor positioning. Traditionally, such tasks use geome...
Harlen Costa Batagelo, Shin-Ting Wu
GECCO
2004
Springer
140views Optimization» more  GECCO 2004»
15 years 11 months ago
Keeping the Diversity with Small Populations Using Logic-Based Genetic Programming
We present a new method of Logic-Based Genetic Programming (LBGP). Using the intrinsic mechanism of backtracking in Prolog, we utilize large individual programs with redundant clau...
Ken Taniguchi, Takao Terano
OOPSLA
1995
Springer
15 years 9 months ago
Annotating Objects for Transport to Other Worlds
In Self 4.0, people write programs by directly constructing webs of objects in a larger world of objects. But in order to save or share these programs, the objects must be moved t...
David Ungar
BC
1998
117views more  BC 1998»
15 years 5 months ago
Where did I take that snapshot? Scene-based homing by image matching
In homing tasks, the goal is often not marked by visible objects but must be inferred from the spatial relation to the visual cues in the surrounding scene. The exact computation o...
Matthias O. Franz, Bernhard Schölkopf, Hanspe...
CVPR
2009
IEEE
1037views Computer Vision» more  CVPR 2009»
17 years 1 months ago
Piecewise Planar City 3D Modeling from Street View Panoramic Sequences
City environments often lack textured areas, contain repetitive structures, strong lighting changes and therefore are very difficult for standard 3D modeling pipelines. We prese...
Branislav Micusík, Jana Kosecka