The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
In this paper, we present new results in performance analysis of super-resolution (SR) image reconstruction. We investigate bounds on the improvement in resolution that can be ach...
Because large scienti c codes are rarely static objects, developers are often faced with the tedious task of accounting for discrepancies between new and old versions. In this pap...
David Abramson, Ian T. Foster, John Michalakes, Ro...
For the first time since computers are around, the major pieces of the puzzle are in place to deliver interactive 3D to the average end user. Yet, with the exception of games and ...