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EVOW
2011
Springer
12 years 11 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
AICT
2006
IEEE
123views Communications» more  AICT 2006»
13 years 11 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
ICIP
2009
IEEE
14 years 8 months ago
New Results On Performance Analysis Of Super-resolution Image Reconstruction
In this paper, we present new results in performance analysis of super-resolution (SR) image reconstruction. We investigate bounds on the improvement in resolution that can be ach...
SC
1995
ACM
13 years 11 months ago
Relative Debugging and its Application to the Development of Large Numerical Models
Because large scienti c codes are rarely static objects, developers are often faced with the tedious task of accounting for discrepancies between new and old versions. In this pap...
David Abramson, Ian T. Foster, John Michalakes, Ro...
3DPVT
2002
IEEE
119views Visualization» more  3DPVT 2002»
14 years 18 days ago
New Imaging Frontiers: 3D and Mixed Reality
For the first time since computers are around, the major pieces of the puzzle are in place to deliver interactive 3D to the average end user. Yet, with the exception of games and ...
Eric Badiqué