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PAMI
2007
164views more  PAMI 2007»
13 years 7 months ago
Space-Time Completion of Video
—This paper presents a new framework for the completion of missing information based on local structures. It poses the task of completion as a global optimization problem with a ...
Yonatan Wexler, Eli Shechtman, Michal Irani
CVPR
2004
IEEE
14 years 9 months ago
Space-Time Video Completion
We present a method for space-time completion of large space-time "holes" in video sequences of complex dynamic scenes. The missing portions are filled-in by sampling sp...
Yonatan Wexler, Eli Shechtman, Michal Irani
DIGRA
2005
Springer
14 years 1 months ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...
Anders Sundnes Løvlie
EDUTAINMENT
2007
Springer
14 years 1 months ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee
SIGGRAPH
1994
ACM
13 years 11 months ago
Frameless rendering: double buffering considered harmful
The use of double-buffered displays, in which the previous image is displayed until the next image is complete, can impair the interactivity of systems that require tight coupling...
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen ...