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AAAI
2012
11 years 10 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
DEBU
2000
147views more  DEBU 2000»
13 years 7 months ago
Adaptive Query Processing for Internet Applications
As the area of data management for the Internet has gained in popularity, recent work has focused on effectively dealing with unpredictable, dynamic data volumes and transfer rate...
Zachary G. Ives, Alon Y. Levy, Daniel S. Weld, Dan...
BC
2004
97views more  BC 2004»
13 years 7 months ago
An elaborated model of fly small-target tracking
Flies have the capability to visually track small moving targets, even across cluttered backgrounds. Previous computational models, based on figure detection (FD) cells identified ...
Charles M. Higgins, Vivek Pant
EJWCN
2010
138views more  EJWCN 2010»
13 years 2 months ago
An Interference-Aware Admission Control Design for Wireless Mesh Networks
With the increasing popularity of wireless mesh networks (WMNs), the demand for multimedia services encompassing VoIP, multimedia streaming and interactive gaming is increasing rap...
Devu Manikantan Shila, Tricha Anjali
TCSV
2002
132views more  TCSV 2002»
13 years 7 months ago
A study of real-time packet video quality using random neural networks
An important and unsolved problem today is the automatic quantification of the quality of video flows transmitted over packet networks. In particular, the ability to perform this ...
Samir Mohamed, Gerardo Rubino