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DSRT
2000
IEEE
14 years 3 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
VTC
2007
IEEE
105views Communications» more  VTC 2007»
14 years 5 months ago
Scheduling Algorithms For Policy Driven QoS Support in HSDPA Networks
— Increasing demand for high data-rate multimedia services has led to the emergence of high-speed data transfer features such as High-Speed Downlink Packet Access (HSDPA) for WCD...
Joseph S. Gomes, Mira Yun, Hyeong-Ah Choi, Jae-Hoo...
SAT
2004
Springer
73views Hardware» more  SAT 2004»
14 years 4 months ago
A SAT Based Scheduler for Tournament Schedules
We present a scheduler with a web interface for generating fair game schedules of a tournament. The tournament can be either single or double round-robin or something in between. T...
Hantao Zhang, Dapeng Li, Haiou Shen