This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
This paper argues for a special focus on the use of dynamic human interaction to explore datasets while they are being transformed into sound. We describe why this is a special ca...
Multi-agent simulations aim at representing the dynamics of complex systems as resulting from multiple interactions between autonomous entities including their own perception of lo...
The Scenario-based Engineering Process (SEP)is a novel approachto developingcomplexsystems.SEPbuilds newapplication systemsthrougha selectionprocessthat groupsprimitive components...
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...