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ICPP
2008
IEEE
15 years 10 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
GIS
2009
ACM
15 years 9 months ago
GeoDec: a multi-layered query processing framework for spatio-temporal data
Harnessing the potential of today’s ever growing and dynamic geospatial data requires the development of novel visual analysis interfaces, tools and technologies. In this paper,...
Luciano Nocera, Arjun Rihan, Songhua Xing, Ali Kho...
AGENTS
2000
Springer
15 years 8 months ago
Dynamically altering agent behaviors using natural language instructions
Smart avatars are virtual human representations controlled by real people. Given instructions interactively, smart avatars can act as autonomous or reactive agents. During a real-...
Rama Bindiganavale, William Schuler, Jan M. Allbec...
APIN
2006
142views more  APIN 2006»
15 years 4 months ago
Achieving dynamic, multi-commander, multi-mission planning and execution
The Multi-Agent Distributed Goal Satisfaction (MADGS) system facilitates distributed mission planning and execution in complex dynamic environments with a focus on distributed goal...
Eugene Santos, Scott A. DeLoach, Michael T. Cox
CDVE
2007
Springer
124views Visualization» more  CDVE 2007»
15 years 10 months ago
"Integrare", a Collaborative Environment for Behavior-Oriented Design
In order to build complex, large-scale, dependable systems it is necessary to use a development environment with an integrated set of capabilities that supports editing and formal...
Lian Wen, Robert Colvin, Kai Lin, John Seagrott, N...