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CANDC
2005
ACM
13 years 9 months ago
Sponge: a case study in practice-based collaborative art research
In this paper, we describe the origins, thematics, projects and practices of the art research collective Sponge. In particular, we focus on Sponge as a useful case study in transd...
Christopher L. Salter, Sha Xin Wei
ACMIDC
2009
13 years 11 months ago
Voices beyond walls: the role of digital storytelling for empowering marginalized youth in refugee camps
In this paper we consider the role of digital storytelling for creative empowerment of marginalized youth, through a threeyear program of workshops conducted in the context of Pal...
Nitin "Nick" Sawhney
CADUI
2004
13 years 8 months ago
Building Rich User Interfaces for Digital Talking Books
: This paper presents a framework for the automatic production of Digital Talking Books (DTB). The production process converts existing audio tapes and OCR-based digitalization of ...
Luís Carriço, Carlos Duarte, Rui Lop...
IUI
2004
ACM
14 years 27 days ago
Identifying adaptation dimensions in digital talking books
We have developed an automatic DTB production platform [3], which is capable of flexibly generating different user interfaces for talking books. DTBs are built from digital copies ...
Carlos Duarte, Luís Carriço
DIGRA
2005
Springer
14 years 1 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul