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AIIDE
2008
13 years 12 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
AVI
2008
13 years 12 months ago
Exploring the role of individual differences in information visualization
In this paper, we describe a user study aimed at evaluating the effectiveness of two different data visualization techniques developed for describing complex environmental changes...
Cristina Conati, Heather Maclaren
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 11 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
BIOID
2008
157views Biometrics» more  BIOID 2008»
13 years 11 months ago
Modeling Marginal Distributions of Gabor Coefficients: Application to Biometric Template Reduction
Abstract. Gabor filters have demonstrated their effectiveness in automatic face recognition. However, one drawback of Gabor-based face representations is the huge amount of data th...
Daniel González-Jiménez, José...
BPM
2008
Springer
188views Business» more  BPM 2008»
13 years 11 months ago
Social Software for Modeling Business Processes
Abstract. The aim of this paper is to show how the use of social networks may help users to behave as modelers they trust. Users are guided in this respect within the context of an...
Agnes Koschmider, Minseok Song, Hajo A. Reijers