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TEI
2009
ACM
120views Hardware» more  TEI 2009»
14 years 5 months ago
W41K: digitally augmenting traditional game environments
Augmented game environments use unobtrusively embedded technology to augment traditional games with virtual information and novel interaction capabilities. This article establishe...
Steve Hinske, Marc Langheinrich
PERCOM
2006
ACM
14 years 10 months ago
Plan B: An Operating System for Ubiquitous Computing Environments
The conventional approach for building pervasive environments relies on middleware to integrate different systems. Instead, we have built a system that can deal with these environ...
Francisco J. Ballesteros, Enrique Soriano, Katia L...
ICCS
2007
Springer
14 years 4 months ago
Bio-terror Preparedness Exercise in a Mixed Reality Environment
Abstract. The paper presents a dynamic data-driven mixed reality environment to complement a full-scale bio-terror preparedness exercise. The environment consists of a simulation o...
Alok Chaturvedi, Chih-Hui Hsieh, Tejas Bhatt, Adam...
ICCV
2007
IEEE
14 years 4 months ago
Exact Eye Contact with Virtual Humans
Abstract. This paper describes a simple yet effective method for achieving accurate, believable eye contact between humans and computer-generated characters, which to the author’...
Andrei State
ICAS
2009
IEEE
152views Robotics» more  ICAS 2009»
14 years 2 months ago
A General Model for Virtual Machines Resources Allocation in Multi-tier Distributed Systems
We propose a general model for resources allocation of virtual machines in multi-tier distributed environments. Our model describes each virtual machine and each physical host by ...
Paolo Campegiani, Francesco Lo Presti