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EUROMED
2010
13 years 7 months ago
Teleimmersive Archaeology: Simulation and Cognitive Impact
Abstract. In this paper we present the framework for collaborative cyberarchaeology with support for teleimmersive communication which aims to provide more natural interaction and ...
Maurizio Forte, Gregorij Kurillo, Teenie Matlock
PRESENCE
2000
89views more  PRESENCE 2000»
13 years 8 months ago
Using Presence Questionnaires in Reality
A between-group experiment was carried out to assess whether two different presence questionnaires can distinguish between real and virtual experiences. One group of 10 subjects s...
Martin Usoh, Ernest Catena, Sima Arman, Mel Slater
VRST
2000
ACM
14 years 1 months ago
Message caching for local and global resource optimization in shared virtual environments
The use of Shared Virtual Environments is growing in areas such as multi-player video games, military and industrial training, and collaborative design and engineering. At the sam...
Helmuth Trefftz, Ivan Marsic
VR
2002
IEEE
161views Virtual Reality» more  VR 2002»
14 years 1 months ago
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in t...
Peter Willemsen, Amy Gooch
VW
2009
Springer
153views Virtual Reality» more  VW 2009»
14 years 3 months ago
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras
—A fully-articulated visual representation of a user in an immersive virtual environment (IVE) can enhance the user’s subjective sense of feeling present in the virtual world. ...
Gerd Bruder, Frank Steinicke, Kai Rothaus, Klaus H...