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AUSAI
2005
Springer
14 years 4 months ago
A Virtual Prolog Approach to Implementing Beliefs, Desires and Intentions in Animat Agents
Simulating a system of agents that navigate in a physical space is a challenging problem when the environment is sophisticated and the number of agents involved is large. We descr...
Kenneth A. Hawick, Heath A. James, C. J. Scogings
ICCBR
2005
Springer
14 years 4 months ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha
ICPP
2000
IEEE
14 years 3 months ago
Issues in Designing and Implementing a Scalable Virtual Interface Architecture
The Virtual Interface Architecture brings the benefits of low latency User-level Networking to a cluster environment. With an increasing number of communication channels created ...
Shailabh Nagar, Anand Sivasubramaniam, Jorge Rodri...
AMDO
2008
Springer
14 years 24 days ago
Autonomous Virtual Agents for Performance Evaluation of Tracking Algorithms
This paper describes a framework which exploits the use of computer animation to evaluate the performance of tracking algorithms. This can be achieved in two different, complementa...
Pau Baiget, F. Xavier Roca, Jordi Gonzàlez
DFN
2003
14 years 5 days ago
Virtual Private Networks Coping with Complexity
: Large-scale deployment of virtual private networks with hundreds or thousands of clients means a constant battle with complexity that can only be won by setting up powerful authe...
Andreas Steffen