The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Pervasive information systems give an overview of what digital environments should look like in the future. From a data-centric point of view, traditional databases have to be use...
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Existing solutions to carrier-based sensor placement by a single robot, in a bounded unknown region of interest (ROI), do not guarantee full area coverage and/or do not terminate. ...
Greg Fletcher, Xu Li, Amiya Nayak, Ivan Stojmenovi...
This paper presents a high-level component-based methodology and design environment for application-specific multicore SoC architectures. Component-based design provides primitive...
Ahmed Amine Jerraya, Amer Baghdadi, Damien Lyonnar...