Sciweavers

2973 search results - page 585 / 595
» Non-photorealistic virtual environments
Sort
View
CHI
1999
ACM
13 years 12 months ago
i-LAND: An Interactive Landscape for Creativity and Innovation
We describe the i-LAND environment which constitutes an example of our vision of the workspaces of the future, in this case supporting cooperative work of dynamic teams with chang...
Norbert A. Streitz, Jörg Geißler, Torst...
ESEC
1999
Springer
13 years 11 months ago
FACADE: A Typed Intermediate Language Dedicated to Smart Cards
The use of smart cards to run software modules on demand has become a major business concern for application issuers. Such downloadable executable content requires to be trusted by...
Gilles Grimaud, Jean-Louis Lanet, Jean-Jacques Van...
INFOCOM
1998
IEEE
13 years 11 months ago
Packet Fair Queueing Algorithms for Wireless Networks with Location-Dependent Errors
While Packet Fair Queueing (PFQ) algorithms provide both bounded delay and fairness in wired networks, they cannot be applied directly to wireless networks. The key difficulty is t...
T. S. Eugene Ng, Ion Stoica, Hui Zhang
ACMACE
2007
ACM
13 years 11 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
CASES
2007
ACM
13 years 11 months ago
A simplified java bytecode compilation system for resource-constrained embedded processors
Embedded platforms are resource-constrained systems in which performance and memory requirements of executed code are of critical importance. However, standard techniques such as ...
Carmen Badea, Alexandru Nicolau, Alexander V. Veid...