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ICRA
2006
IEEE
141views Robotics» more  ICRA 2006»
14 years 1 months ago
Computing 3-legged Equilibrium Stances in Three-dimensional Gravitational Environments
— Quasistatic multi-legged locomotion consists of a sequence of equilibrium postures where the mechanism supports itself against gravity while moving free limbs to new positions....
Yizhar Or, Elon Rimon
DIGRA
2005
Springer
14 years 28 days ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
SCIA
2005
Springer
166views Image Analysis» more  SCIA 2005»
14 years 26 days ago
Clustering Based on Principal Curve
Clustering algorithms are intensively used in the image analysis field in compression, segmentation, recognition and other tasks. In this work we present a new approach in clusteri...
Ioan Cleju, Pasi Fränti, Xiaolin Wu
TIDSE
2004
Springer
14 years 22 days ago
Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR
Any movie production needs a whole group of contributing authors and creative artists from various fields. The same should obviously be true for the making of a compelling VR scena...
Richard Wages, Benno Grützmacher, Stefan Conr...
AICT
2009
IEEE
132views Communications» more  AICT 2009»
14 years 15 days ago
Chaotic Digital Encoding for 2D Trellis-Coded Modulation
—In this paper, nonlinear digital filters with finite precision are analyzed as recursive systematic convolutional (RSC) encoders. An infinite impulse response (IIR) digital filt...
Calin Vladeanu, Safwan El Assad, Jean-Claude Carla...