Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
Many object surfaces are composed of layers of different physical substances, known as layered surfaces. These surfaces, such as patinas, water colors, and wall paintings, have mo...
Tetsuro Morimoto, Robby Tan, Rei Kawakami, Katsush...