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EGH
2004
Springer
13 years 11 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
RECOMB
2006
Springer
14 years 7 months ago
Detecting the Dependent Evolution of Biosequences
Abstract. A probabilistic graphical model is developed in order to detect the dependent evolution between different sites in biological sequences. Given a multiple sequence alignme...
Jeremy Darot, Chen-Hsiang Yeang, David Haussler
CVPR
2010
IEEE
13 years 7 months ago
Point-based non-rigid surface registration with accuracy estimation
This article presents a new method for non-rigid surface registration between a surface model and a surface of an internal organ in a given 3D medical image. The surface is repres...
Hidekata Hontani, Wataru Watanabe
KDD
2004
ACM
135views Data Mining» more  KDD 2004»
14 years 7 months ago
Discovering additive structure in black box functions
Many automated learning procedures lack interpretability, operating effectively as a black box: providing a prediction tool but no explanation of the underlying dynamics that driv...
Giles Hooker
CORR
2010
Springer
96views Education» more  CORR 2010»
13 years 7 months ago
Learning High-Dimensional Markov Forest Distributions: Analysis of Error Rates
The problem of learning forest-structured discrete graphical models from i.i.d. samples is considered. An algorithm based on pruning of the Chow-Liu tree through adaptive threshol...
Vincent Y. F. Tan, Animashree Anandkumar, Alan S. ...