Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Abstract. A probabilistic graphical model is developed in order to detect the dependent evolution between different sites in biological sequences. Given a multiple sequence alignme...
This article presents a new method for non-rigid surface registration between a surface model and a surface of an internal organ in a given 3D medical image. The surface is repres...
Many automated learning procedures lack interpretability, operating effectively as a black box: providing a prediction tool but no explanation of the underlying dynamics that driv...
The problem of learning forest-structured discrete graphical models from i.i.d. samples is considered. An algorithm based on pruning of the Chow-Liu tree through adaptive threshol...
Vincent Y. F. Tan, Animashree Anandkumar, Alan S. ...