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SI3D
2005
ACM
14 years 1 months ago
Adaptive sampling of intersectable models exploiting image and object-space coherence
We present a sampling strategy and rendering framework for intersectable models, whose surface is implicitly defined by a black box intersection test that provides the location a...
Anders Adamson, Marc Alexa, Andrew Nealen
COLT
2003
Springer
14 years 22 days ago
On Learning to Coordinate: Random Bits Help, Insightful Normal Forms, and Competency Isomorphisms
A mere bounded number of random bits judiciously employed by a probabilistically correct algorithmic coordinator is shown to increase the power of learning to coordinate compared ...
John Case, Sanjay Jain, Franco Montagna, Giulia Si...
CGF
1998
116views more  CGF 1998»
13 years 7 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
CG
2008
Springer
13 years 7 months ago
Efficient image reconstruction for point-based and line-based rendering
We address the problem of an efficient image-space reconstruction of adaptively sampled scenes in the context of point-based and line-based graphics. The imagespace reconstruction...
Ricardo Marroquim, Martin Kraus, Paulo Roma Cavalc...
TVCG
2008
104views more  TVCG 2008»
13 years 7 months ago
A Generic Scheme for Progressive Point Cloud Coding
In this paper, we propose a generic point cloud encoder that provides a unified framework for compressing different attributes of point samples corresponding to 3D objects with an ...
Yan Huang, Jingliang Peng, C. C. Jay Kuo, M. Gopi