Sciweavers

151 search results - page 10 / 31
» Normal meshes
Sort
View
SIBGRAPI
2006
IEEE
14 years 4 months ago
Improving 2D mesh image segmentation with Markovian Random Fields
Traditional mesh segmentation methods normally operate on geometrical models with no image information. On the other hand, 2D image-based mesh generation and segmentation counterp...
Alex Jesus Cuadros-Vargas, Leandro C. Gerhardinger...
TVCG
2010
160views more  TVCG 2010»
13 years 9 months ago
Robust Feature-Preserving Mesh Denoising Based on Consistent Subneighborhoods
—In this paper, we introduce a feature-preserving denoising algorithm. It is built on the premise that the underlying surface of a noisy mesh is piecewise smooth, and a sharp fea...
Hanqi Fan, Yizhou Yu, Qunsheng Peng
SIGGRAPH
2000
ACM
14 years 3 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
VMV
2001
91views Visualization» more  VMV 2001»
14 years 7 days ago
A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes
When using triangle meshes in numerical simulations or other sophisticated downstream applications, we have to guarantee that no degenerate faces are present since they have, e.g....
Mario Botsch, Leif Kobbelt
PG
2003
IEEE
14 years 4 months ago
Hierarchical Least Squares Conformal Map
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
Nicolas Ray, Bruno Lévy