Traditional mesh segmentation methods normally operate on geometrical models with no image information. On the other hand, 2D image-based mesh generation and segmentation counterp...
Alex Jesus Cuadros-Vargas, Leandro C. Gerhardinger...
—In this paper, we introduce a feature-preserving denoising algorithm. It is built on the premise that the underlying surface of a noisy mesh is piecewise smooth, and a sharp fea...
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
When using triangle meshes in numerical simulations or other sophisticated downstream applications, we have to guarantee that no degenerate faces are present since they have, e.g....
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...