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MM
2004
ACM
99views Multimedia» more  MM 2004»
14 years 1 months ago
Locality preserving clustering for image database
It is important and challenging to make the growing image repositories easy to search and browse. Image clustering is a technique that helps in several ways, including image data ...
Xin Zheng, Deng Cai, Xiaofei He, Wei-Ying Ma, Xuey...
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
13 years 11 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
EGH
2010
Springer
13 years 5 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
CVPR
2012
IEEE
11 years 10 months ago
Multi-attribute spaces: Calibration for attribute fusion and similarity search
Recent work has shown that visual attributes are a powerful approach for applications such as recognition, image description and retrieval. However, fusing multiple attribute scor...
Walter J. Scheirer, Neeraj Kumar, Peter N. Belhume...
DIGRA
2005
Springer
14 years 1 months ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...
Anders Sundnes Løvlie