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132
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CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 4 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
118
Voted
MM
2010
ACM
186views Multimedia» more  MM 2010»
15 years 3 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
ATAL
2011
Springer
14 years 3 months ago
Maximum causal entropy correlated equilibria for Markov games
Motivated by a machine learning perspective—that gametheoretic equilibria constraints should serve as guidelines for predicting agents’ strategies, we introduce maximum causal...
Brian D. Ziebart, J. Andrew Bagnell, Anind K. Dey
109
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NOSSDAV
2004
Springer
15 years 9 months ago
Analysis of state exposure control to prevent cheating in online games
Kang Li, Shanshan Ding, Doug McCreary, Steve Webb
ISMAR
2007
IEEE
15 years 9 months ago
Face-to-Face Tabletop Remote Collaboration in Mixed Reality
This paper proposes a novel remote face-to-face Mixed Reality (MR) system that enables two people in distant places to share MR space. Challenging issues to realize such an MR sys...
Shinya Minatani, Itaru Kitahara, Yoshinari Kameda,...