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118
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CIG
2005
IEEE
15 years 9 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
122
Voted
FLAIRS
2010
15 years 6 months ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...
150
Voted
IPL
2002
95views more  IPL 2002»
15 years 3 months ago
On a game in directed graphs
Inspired by recent algorithms for electing a leader in a distributed system, we study the following game in a directed graph: each vertex selects one of its outgoing arcs (if any)...
Alan J. Hoffman, Kate Jenkins, Tim Roughgarden
110
Voted
ICDCSW
2000
IEEE
15 years 8 months ago
Games-Based Model Checking of Protocols: counting doesn't count
We introduce a technique that can be used to model the behaviour of protocols. In our model each process within a protocol belongs to a particular class. A set of rules governs th...
Tim Kempster, Colin Stirling, Peter Thanisch
123
Voted
HICSS
2009
IEEE
145views Biometrics» more  HICSS 2009»
15 years 10 months ago
Online Gaming to Apply for Jobs - The Impact of Self- and E-Assessment on Staff Recruitment
The process of recruiting employees has changed since the internet entered enterprises. From simply posting job ads and information on the internet to online application forms and...
Sven Laumer, Alexander von Stetten, Andreas Eckhar...