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132
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CG
2008
Springer
15 years 5 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...
117
Voted
ICC
2007
IEEE
123views Communications» more  ICC 2007»
15 years 10 months ago
A Game Theoretic Solution for Exploiting Multiuser Diversity in Cooperative Slotted Aloha
— In multiuser systems, multiuser diversity gains can be achieved by assigning channels to users with higher channel quality. To avoid the extensive information exchange required...
Cristina Comaniciu, Dandan Wang, Hlaing Minn, Naof...
113
Voted
ICECCS
2007
IEEE
95views Hardware» more  ICECCS 2007»
15 years 10 months ago
A Novel Approach to the Detection of Cheating in Multiplayer Online Games
— Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commerci...
Peter Laurens, Richard F. Paige, Phillip J. Brooke...
120
Voted
AIED
2005
Springer
15 years 9 months ago
Iterative Evaluation of a Large-Scale, Intelligent Game for Language Learning
Educational content developers, including AIED developers, traditionally make a distinction between formative evaluation and summative evaluation of learning materials. Although th...
W. Lewis Johnson, Carole R. Beal
109
Voted
ATAL
2007
Springer
15 years 7 months ago
Reputation in the joint venture game
In many settings, agents need to identify competent partners to assist them in accomplishing tasks. Direct experience may not provide sufficient data to learn the competence of ot...
Philip Hendrix, Barbara J. Grosz