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124
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CEC
2005
IEEE
15 years 5 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson
132
Voted
IE
2007
15 years 5 months ago
Two families: dynamical policy models in interactive storytelling
In this paper we introduce a mathematical model of conflict that enhances Richardson’s model of Arms Race accounting for interactive scenarios, such as the ones provided by CRP...
Fabio Zambetta, Adam Nash, Paul Smith
127
Voted
AAAI
2004
15 years 5 months ago
A General Solution to the Graph History Interaction Problem
Since the state space of most games is a directed graph, many game-playing systems detect repeated positions with a transposition table. This approach can reduce search effort by ...
Akihiro Kishimoto, Martin Müller 0003
129
Voted
AIIDE
2006
15 years 5 months ago
Using Natural Language to Manage NPC Dialog
1 In this document, we describe our work applying natural language (NL) technologies to improve non-player character (NPC) dialog interactions in games, specifically role-playing g...
Gary Kacmarcik
130
Voted
CI
2010
129views more  CI 2010»
15 years 3 months ago
On-Line Case-Based Planning
Some domains, such as real-time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this paper, we present a novel on-line ca...
Santi Ontañón, Kinshuk Mishra, Neha ...