Sciweavers

1953 search results - page 166 / 391
» Normative system games
Sort
View
141
Voted
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
15 years 9 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
108
Voted
TACAS
2005
Springer
129views Algorithms» more  TACAS 2005»
15 years 9 months ago
A New Algorithm for Strategy Synthesis in LTL Games
Abstract. The automatic synthesis of programs from their specifications has been a dream of many researchers for decades. If we restrict to open finite-state reactive systems, th...
Aidan Harding, Mark Ryan, Pierre-Yves Schobbens
150
Voted
NOSSDAV
2004
Springer
15 years 9 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
183
Voted
EWCBR
2008
Springer
15 years 5 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
134
Voted
ATAL
2008
Springer
15 years 5 months ago
Strategic betting for competitive agents
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...
Liad Wagman, Vincent Conitzer