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135
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CANDC
2009
ACM
15 years 7 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
132
Voted
EVOW
2009
Springer
15 years 10 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
143
Voted
CCGRID
2008
IEEE
15 years 10 months ago
A Proactive Non-Cooperative Game-Theoretic Framework for Data Replication in Data Grids
— Data grids and its cost effective nature has taken on a new level of interest in recent years; amalgamation of different providers results in increased capacity as well as lowe...
Ali Elghirani, Riky Subrata, Albert Y. Zomaya
CDC
2008
IEEE
153views Control Systems» more  CDC 2008»
15 years 10 months ago
A stackelberg game for pricing uplink power in wide-band cognitive radio networks
— We study the problem of pricing uplink power in wide-band cognitive radio networks under the objective of revenue maximization for the service provider and while ensuring incen...
Ashraf Al Daoud, Tansu Alpcan, Sachin Kumar Agarwa...
162
Voted
QEST
2008
IEEE
15 years 10 months ago
Approximate Analysis of Probabilistic Processes: Logic, Simulation and Games
We tackle the problem of non robustness of simulation and bisimulation when dealing with probabilistic processes. It is important to ignore tiny deviations in probabilities becaus...
Josée Desharnais, François Laviolett...