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IJCAI
2003
15 years 5 months ago
Virtual World as Interface for Human-Robot Interaction
This article describes preliminary work on a research environment called Virtual Synergy to represent a shared virtual map of an area for multiple autonomous robots by modifying t...
Eric Normand, Sheila Tejada
TSMC
1998
97views more  TSMC 1998»
15 years 3 months ago
Parallel algorithms for modules of learning automata
— Parallel algorithms are presented for modules of learning automata with the objective of improving their speed of convergence without compromising accuracy. A general procedure...
M. A. L. Thathachar, M. T. Arvind
GECCO
2003
Springer
201views Optimization» more  GECCO 2003»
15 years 9 months ago
Solving Mastermind Using Genetic Algorithms
The MasterMind game involves decoding a secret code. The classic game is a code of six possible colors in four slots. The game has been analyzed and optimal strategies have been po...
Tom Kalisker, Doug Camens
MMM
2010
Springer
205views Multimedia» more  MMM 2010»
16 years 21 days ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
CCGRID
2007
IEEE
15 years 10 months ago
Fair Game-Theoretic Resource Management in Dedicated Grids
We study two problems directly resulting from organizational decentralization of the Grid. Firstly, the problem of fair scheduling in systems in which the grid scheduler has compl...
Krzysztof Rzadca, Denis Trystram, Adam Wierzbicki