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SEFM
2008
IEEE
15 years 10 months ago
Modelling Rational User Behaviour as Games between an Angel and a Demon
Formal models of rational user behaviour are essential for user-centred reasoning about interactive systems. At an level, planned behaviour and reactive behaviour are two importan...
Rimvydas Ruksenas, Paul Curzon, Ann Blandford
CIMCA
2005
IEEE
15 years 9 months ago
Canonical Sequence Directed Tactics Analyzer for Computer Go Games
We present an approach used in CSDTA (Canonical Sequence Directed Tactics Analyzer) that uses canonical sequences (Joseki) in hoping to improve computer Go programs. We collect 12...
Chung-Chih Li, Hikyoo Koh
WSCG
2004
172views more  WSCG 2004»
15 years 5 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
CHI
2010
ACM
15 years 10 months ago
Astrojumper: motivating children with autism to exercise using a VR game
Children with autism have shown substantial benefit ult to from rigorous exercise, however, it is often diffic ually motivate these children to exercise due to their us sedent...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...
ACMACE
2009
ACM
15 years 10 months ago
iSee: interactive scenario explorer for online tournament games
Fantasy games, in which players compete to correctly predict realworld outcomes in sports, entertainment, and politics, have grown in popularity and now represent a significant po...
Greg Smith, Desney S. Tan, Bongshin Lee