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TCIAIG
2010
13 years 2 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
ICAIL
2003
ACM
14 years 23 days ago
Positive and Negative Expectations and the Deontic Nature of Social Conventions
The general goal of the paper is to show the normative/deontic nature of conventions. Conventions are traditionally defined as regularity of behavior based on expectations evolved...
Cristiano Castelfranchi, Luca Tummolini
DAGSTUHL
2007
13 years 9 months ago
Normtypologies
In this extended abstract I describe some norm typolgies developed within sociololgy and social philosophy. Using these typologies we can determine the bounderies of the different...
Harko Verhagen
IWEC
2004
13 years 9 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
ATAL
2006
Springer
13 years 11 months ago
Modelling the links between social commitments and individual intentions
Social commitments have been increasingly used to model inter-agent dependencies and normative aspects of multiagent systems such as the semantics of agent communication. However,...
Philippe Pasquier, Brahim Chaib-draa