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FOCS
2004
IEEE
15 years 7 months ago
Tolls for Heterogeneous Selfish Users in Multicommodity Networks and Generalized Congestion Games
We prove the existence of tolls to induce multicommodity, heterogeneous network users that independently choose routes minimizing their own linear function of tolls versus latency...
Lisa Fleischer, Kamal Jain, Mohammad Mahdian
HUC
2010
Springer
15 years 5 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
TSMC
2008
117views more  TSMC 2008»
15 years 2 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
SI3D
2012
ACM
13 years 11 months ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro
TEDU
2012
289views Education» more  TEDU 2012»
13 years 11 months ago
Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices
This paper takes a look at narrative forms as of yet unexplored in the field of digital interactive storytelling, and proposes methods for how they can be used in engaging ways fo...
Nicolas Szilas, Monica Axelrad, Urs Richle