We prove a lower bound for swapping the order of Arthur and Merlin in two-round MerlinArthur games using black-box techniques. Namely, we show that any AM-game requires time (t2 )...
We address the problem of learning in repeated N-player (as opposed to 2-player) general-sum games. We describe an extension to existing criteria focusing explicitly on such setti...
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
As computerized agents are becoming more and more common, e-commerce becomes a major candidate for incorporation of automated agents. Thus, it is vital to understand how people de...
In this paper we investigate the classification of mental tasks based on electroencephalographic (EEG) data for Brain Computer Interfaces (BCI) in two scenarios: off line and on-l...