Sciweavers

1953 search results - page 303 / 391
» Normative system games
Sort
View
128
Voted
AAAI
1994
15 years 4 months ago
Evolving Neural Networks to Focus Minimax Search
Neural networks were evolved through genetic algorithms to focus minimax search in the game of Othello. At each level of the search tree, the focus networks decide which moves are...
David E. Moriarty, Risto Miikkulainen
116
Voted
AIR
2006
147views more  AIR 2006»
15 years 3 months ago
Virtual human animation in natural language visualisation
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
Minhua Ma, Paul McKevitt
140
Voted
KI
2008
Springer
15 years 3 months ago
On-Line Detection of Rule Violations in Table Soccer
In table soccer, humans can not always thoroughly observe fast actions like rod spins and kicks. However, this is necessary in order to detect rule violations for example for tourn...
Armin Hornung, Dapeng Zhang 0002
160
Voted
JCP
2007
135views more  JCP 2007»
15 years 3 months ago
A Design Requirements Framework for Mobile Learning Environments
—This paper proposes a conceptual framework for mobile learning applications that provides systematic support for mobile learning experience design. It is based on a combination ...
David Parsons, Hokyoung Ryu, Mark Cranshaw
121
Voted
TOG
2008
88views more  TOG 2008»
15 years 3 months ago
Interaction patches for multi-character animation
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close in...
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi,...