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AAAI
2007
14 years 9 days ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
AIIDE
2008
14 years 9 days ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
AIIDE
2008
14 years 9 days ago
Simulation-Based Story Generation with a Theory of Mind
Emergent narrative refers to simulation-based systems in which stories emerge from the autonomous interactions among character agents and/or the human player. Despite its advantag...
Paul Hsueh-Min Chang, Von-Wun Soo
AMDO
2008
Springer
14 years 5 hour ago
Gestural Interaction Using Feature Classification
Abstract. This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a calibrated stereo system. Video-based interaction is one of...
Cornelius Malerczyk
CEAS
2008
Springer
13 years 12 months ago
Detecting Known and New Salting Tricks in Unwanted Emails
Spam and phishing emails are not only annoying to users, but are a real threat to internet communication and web economy. The fight against unwanted emails has become a cat-and-mo...
André Bergholz, Gerhard Paass, Frank Reicha...