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AAAI
2007
15 years 5 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
AIIDE
2008
15 years 5 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
AIIDE
2008
15 years 5 months ago
Simulation-Based Story Generation with a Theory of Mind
Emergent narrative refers to simulation-based systems in which stories emerge from the autonomous interactions among character agents and/or the human player. Despite its advantag...
Paul Hsueh-Min Chang, Von-Wun Soo
137
Voted
AMDO
2008
Springer
15 years 5 months ago
Gestural Interaction Using Feature Classification
Abstract. This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a calibrated stereo system. Video-based interaction is one of...
Cornelius Malerczyk
149
Voted
CEAS
2008
Springer
15 years 5 months ago
Detecting Known and New Salting Tricks in Unwanted Emails
Spam and phishing emails are not only annoying to users, but are a real threat to internet communication and web economy. The fight against unwanted emails has become a cat-and-mo...
André Bergholz, Gerhard Paass, Frank Reicha...