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ACMACE
2009
ACM
14 years 2 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
ISPDC
2008
IEEE
14 years 2 months ago
Computing Equilibria in Bimatrix Games by Parallel Support Enumeration
We consider the problem of computing all Nash equilibria in bimatrix games (i.e., nonzero-sum two-player noncooperative games). Computing all Nash equilibria for large bimatrix ga...
Jonathan Widger, Daniel Grosu
LICS
2005
IEEE
14 years 1 months ago
Mean-Payoff Parity Games
Games played on graphs may have qualitative objectives, such as the satisfaction of an ω-regular property, or quantitative objectives, such as the optimization of a realvalued re...
Krishnendu Chatterjee, Thomas A. Henzinger, Marcin...
FSTTCS
2004
Springer
14 years 1 months ago
Visibly Pushdown Games
The class of visibly pushdown languages has been recently defined as a subclass of context-free languages with desirable closure properties and tractable decision problems. We stu...
Christof Löding, P. Madhusudan, Olivier Serre
MM
2003
ACM
102views Multimedia» more  MM 2003»
14 years 26 days ago
A geographic redirection service for on-line games
For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...