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AUIC
2005
IEEE
14 years 2 months ago
Outdoor Augmented Reality Gaming on Five Dollars a Day
The latest hardware available for creating playable augmented reality games is too expensive to be used in consumer-level products at the current time. Low-end hardware exists tha...
Ben Avery, Bruce H. Thomas, Joe Velikovsky, Wayne ...
NETGAMES
2004
ACM
14 years 2 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
SIGECOM
2010
ACM
165views ECommerce» more  SIGECOM 2010»
14 years 1 months ago
Computing optimal strategies to commit to in extensive-form games
Computing optimal strategies to commit to in general normal-form or Bayesian games is a topic that has recently been gaining attention, in part due to the application of such algo...
Joshua Letchford, Vincent Conitzer
AIIDE
2009
13 years 10 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
CORR
2010
Springer
144views Education» more  CORR 2010»
13 years 9 months ago
Stochastic Games for Security in Networks with Interdependent Nodes
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take pa...
Kien C. Nguyen, Tansu Alpcan, Tamer Basar