As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
This paper describes some of the difficulties inherent in building intelligent educational games, specifically the challenge of integrating pedagogy with core game play. We introdu...
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
In this paper we propose a conceptual model of virtual organizations as normative multiagent systems. The dynamic aspects of virtual organizations are modeled using aspects of spe...
Guido Boella, Joris Hulstijn, Leendert W. N. van d...
In this paper we reconsider the definition of counts-as relations in normative multiagent systems: counts-as relations do not always provide directly act interpretation of brute fa...