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» Normative system games
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FDG
2009
ACM
14 years 2 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
TLT
2010
82views more  TLT 2010»
13 years 2 months ago
Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games
This paper describes some of the difficulties inherent in building intelligent educational games, specifically the challenge of integrating pedagogy with core game play. We introdu...
James M. Thomas, R. Michael Young
AAAI
2012
11 years 9 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
HICSS
2005
IEEE
134views Biometrics» more  HICSS 2005»
14 years 1 months ago
Virtual Organizations as Normative Multiagent Systems
In this paper we propose a conceptual model of virtual organizations as normative multiagent systems. The dynamic aspects of virtual organizations are modeled using aspects of spe...
Guido Boella, Joris Hulstijn, Leendert W. N. van d...
DEON
2006
Springer
13 years 9 months ago
Delegation of Power in Normative Multiagent Systems
In this paper we reconsider the definition of counts-as relations in normative multiagent systems: counts-as relations do not always provide directly act interpretation of brute fa...
Guido Boella, Leendert W. N. van der Torre