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MM
2010
ACM
167views Multimedia» more  MM 2010»
13 years 9 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
FUNGAMES
2010
13 years 10 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
ATAL
2010
Springer
13 years 10 months ago
Making norms concrete
In systems based on organisational specifications a reoccurring problem remains to be solved in the disparity between the level of abstractness of the organisational concepts and ...
Huib Aldewereld, Sergio Álvarez-Napagao, Fr...
CHI
2010
ACM
14 years 3 months ago
Let's play chinese characters: mobile learning approaches via culturally inspired group games
In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an impo...
Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wenc...
AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
14 years 3 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum