Sciweavers

1953 search results - page 98 / 391
» Normative system games
Sort
View
LICS
1997
IEEE
14 years 15 days ago
Games and Definability for System F
We present a game-theoretic model of the polymorphic -calculus, system F, as a fibred category. Every morphism of the model defines an -expanded, -normal form ^ of system F whose...
Dominic J. D. Hughes
EVOW
2010
Springer
14 years 3 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
DIGRA
2005
Springer
14 years 2 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
CDC
2009
IEEE
107views Control Systems» more  CDC 2009»
14 years 1 months ago
Learning approaches to the Witsenhausen counterexample from a view of potential games
— Since Witsenhausen put forward his remarkable counterexample in 1968, there have been many attempts to develop efficient methods for solving this non-convex functional optimiz...
Na Li, Jason R. Marden, Jeff S. Shamma
ATAL
2010
Springer
13 years 10 months ago
Dependence theory via game theory
In the multi-agent systems community, dependence theory and game theory are often presented as two alternative perspectives on the analysis of social interaction. Up till now no r...
Davide Grossi, Paolo Turrini