We present a game-theoretic model of the polymorphic -calculus, system F, as a fibred category. Every morphism of the model defines an -expanded, -normal form ^ of system F whose...
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
— Since Witsenhausen put forward his remarkable counterexample in 1968, there have been many attempts to develop efficient methods for solving this non-convex functional optimiz...
In the multi-agent systems community, dependence theory and game theory are often presented as two alternative perspectives on the analysis of social interaction. Up till now no r...