This paper examines the way in which a knowledge management system (KMS)—by which we mean the people, processes and software—came into being and evolved in response to a varie...
Christine Halverson, Thomas Erickson, Mark S. Acke...
The aim of this paper is to describe a generic interface through which a planning tool or design aid can be connected to a telecommunications network. In today's complex and ...
This paper addresses design agendas in Human-Computer Interaction and neighbouring fields motivated by the mixing of areas that were mostly kept separate until recently, such as m...
Carlo Jacucci, Giulio Jacucci, Ina Wagner, Thomas ...
In this paper, we introduce the design and implementation of a digital card game that combines mobile phone gestures and multitouch tabletop interactions. Conceptually based on in...
This paper proposes the design rationale of a wearable display that is able to convey the behavioral typology of its wearers by merging insights from wearable computing, aesthetic...