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GRAPHICSINTERFACE
2004
13 years 9 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
ISCAS
1993
IEEE
99views Hardware» more  ISCAS 1993»
13 years 11 months ago
On adaptive wavelet packets
An algorithm is presented for fast implementation of time-varying wavelet packets maintaining perfect reconstruction throughout transitions. It is based on filter banks known as t...
Ricardo L. de Queiroz, K. Raghunath Rao
ISCAS
2003
IEEE
183views Hardware» more  ISCAS 2003»
14 years 25 days ago
Polyphase IIR filter banks for subband adaptive echo cancellation applications
Polyphase IIR structures are known to be very attractive for very high performance filters that can be designed using very few coefficients. This combined with their reduced sensi...
Artur Krukowski, Izzet Kale
MICRO
2010
IEEE
189views Hardware» more  MICRO 2010»
13 years 5 months ago
A Dynamically Adaptable Hardware Transactional Memory
Most Hardware Transactional Memory (HTM) implementations choose fixed version and conflict management policies at design time. While eager HTM systems store transactional state in-...
Marc Lupon, Grigorios Magklis, Antonio Gonzá...
ISQED
2010
IEEE
133views Hardware» more  ISQED 2010»
13 years 6 months ago
UC-PHOTON: A novel hybrid photonic network-on-chip for multiple use-case applications
Multiple use-case chip multiprocessor (CMP) applications require adaptive on-chip communication fabrics to cope with changing use-case performance needs. Networks-on-chip (NoC) ha...
Shirish Bahirat, Sudeep Pasricha