In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
An algorithm is presented for fast implementation of time-varying wavelet packets maintaining perfect reconstruction throughout transitions. It is based on filter banks known as t...
Polyphase IIR structures are known to be very attractive for very high performance filters that can be designed using very few coefficients. This combined with their reduced sensi...
Most Hardware Transactional Memory (HTM) implementations choose fixed version and conflict management policies at design time. While eager HTM systems store transactional state in-...
Marc Lupon, Grigorios Magklis, Antonio Gonzá...